Tombstone, Online
One of the Wild West Roleplaying simulations I’ve studied, Tombstone, now has a web presence. It’s interesting to step back and compare their online community to several others I’ve discussed in previous entries. One of the most surprising things to me is how ambivalent members of these roleplaying communities are of other communities. Yet, they all develop in similar ways. What does this say about online roleplaying? How do members of these communities view the American West? Why is history represented similarly in all of these roleplaying sims? Why is history misrepresented in similar ways as well?
A concerted effort is made on the part of roleplayers to historicize the environment they engage in, and establish a timeline of events that define the activities of the town. In the case of the Wild West MUD Maddock, their website lists a series of “historical events” in the town that are archived roleplaying logs. Additionally, they have a page of town news and current events. These establish the historical narrative that user interactions are based-upon. Both Tombstone and Sigil started town newspapers (the Tombstone Epitaph, and the Sigil Tribune) to achieve similar objectives. With that said, my interviews of participants in these communities indicate that there is practically no knowledge of other Wild West roleplaying communities. The historicizing of events within these virtual worlds is foundational to the growth of these communities, and a feature of historical roleplaying.
Accurately and consistently presenting one’s character is extremely important in these communities. The Maddock website includes a “Who’s Who” of notable “citizens” where you can learn more about members of this “varied population.” The Tombstone website encourages users to join one of three character groups - Outlaws, Natives, and the Army (as if, historically, those were the only three groups that you could be a member of). Sigil would give new citizens, upon arrival, a roleplaying guide to help situation their character within a larger historical framework. What’s interesting is how idealized, homogenous, and “Hollywood” many of the descriptions and representations are. This is a portion of the Sigil Roleplaying Guide that describes the town and frames the interactions of users within the simulation:
You are in the Wild West arriving in a frontier town the setting is the period of 1860-1890. History of this period will assist you. Arizona was not yet a state but a territory of the United States. It was taken firstly in a war with Mexico and then the rest of the land purchased. Thus an old Adobe style church remains. The US Civil war has just taken place and the Union has won. If you are arriving in Sigil you have just lived through this historic moment. Mining is an important industry in this area of Arizona at this stage in time Gold was becoming harder to obtain and Silver becomes the principle product. Copper later takes over later in the period. The Railroad Industry is expanding West towards the pacific causing some parts to boom where the railroad passes through.
I hope to investigate other historical roleplaying simulations in the future (not limited to the Wild West) to see if they follow similar patterns of behavior.
As previously mentioned,
Sigil has been bought by virtual real estate mogul 