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	<title>Dave Lester's Finding America &#187; H.G. Wells</title>
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	<link>http://blog.davelester.org</link>
	<description>American Studies, Digital Humanities, Public History, and all that's in between (or not)</description>
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		<title>Early War Gaming and Wild West Role-playing</title>
		<link>http://blog.davelester.org/2007/05/18/early-war-gaming-and-wild-west-role-playing/</link>
		<comments>http://blog.davelester.org/2007/05/18/early-war-gaming-and-wild-west-role-playing/#comments</comments>
		<pubDate>Sat, 19 May 2007 00:19:50 +0000</pubDate>
		<dc:creator>Dave Lester</dc:creator>
				<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[H.G. Wells]]></category>
		<category><![CDATA[Role-playing]]></category>
		<category><![CDATA[West]]></category>

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		<description><![CDATA[In 1913 H.G. Wells published Little Wars, a set of rules for playing with toy soldiers. His book would be the first in a new genre of gaming, commonly referred to as war gaming. In the 70&#8242;s, war gaming was &#8230; <a href="http://blog.davelester.org/2007/05/18/early-war-gaming-and-wild-west-role-playing/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>In 1913 H.G. Wells published <em><a href="http://www.gutenberg.org/etext/3691">Little Wars</a></em>, a set of rules for playing with toy soldiers.  His book would be the first in a new genre of gaming, commonly referred to as war gaming.  In the 70&#8242;s, war gaming was adapted by TSR for the popular release of the role-playing game <em>Dungeons &amp; Dragons</em>.  TSR&#8217;s second role-playing game, <em>Boot Hill</em>, was a Wild West RPG released the following year.  While the Old West role-playing I witnessed in Second Life&#8217;s <a href="http://sigil.davelester.org">Sigil</a> seemed very random at first glance, it proceeded a 30-year tradition of Wild West role-playing.</p>
<p><img src="http://www.davelester.org/images/gt_game_06.jpg" alt="" /></p>
<p><a href="http://www.erichotz.com/">Eric Hotz</a> has assembled an incredible online resource of <a href="http://www.erichotz.com/game_rules1.html">Wild West Game Rules</a>.  The page acts as both a directory of Wild West role-playing and wargames, and also links to rules if they&#8217;re available online.  There are so many games available that I&#8217;ve only begun to read about each one individually &#8211; their instructions even offer maps of how towns should be oriented and characters act.  Eric owns a store called <a href="http://www.erichotz.com/whitewash.html">Whitewash City</a> that sells 3D Wild West Paper/Card-Stock PDF models to use within these games.  The image above is a town created using his kits.</p>
<p>The incredible variation in representations of historical architecture parallels the inaccuracies I&#8217;ve witnessed within Second Life &#8211; an uncompromising tendency to blend ideas of the past with modern-day architecture to create something holding salient historical traits but often out of context.</p>
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