Exploring the (virtual) world of “Wild West” simulations

In 2004 – two years before Sigil or any other Western role playing simulations appeared in Second Life there was a game being developed and aptly called “Wild West Sim.” To my knowledge this was a failed attempt, but it sounds incredibly ambitious including the ability to support tens-of-thousands of players. Online there are a few interviews with the development team that reveal how bad this was going to be.. which is likely why it never got out of beta.

“WWS is not meant to be 100% accurate to actual history, but rather 100% accurate to the romanticized version of the era, which is fairly close, but makes for better game play. Of course, prostitution was a very integral and accepted part of society in those days, so it will be included in WWS,” commented Anastasia.

The notion that a romanticized version of the era is even remotely close to the reality of the West is ludicrous. The best way to illustrate this is by seeing the only screen capture I’ve found of the game.

wild west sim screenshot

I can only imagine what Patricia Limerick or Richard White would say. To WWS’ credit, the game did include many ethnic groups, however they only seem to have been included to intentionally create conflict.

There may be an alternate version with modified elements that will be available for younger players, and possibly even geared for educational purposes in the classroom. ([It would be] a sort of multiplayer “Oregon Trail” where students could interact with other students around the world.)

Great. They wanted to teach a romanticized version of the West to children, and expose them to prostitution when they’re in the 4th grade. It doesn’t surprise me this never took off.

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